Belarkan906Mighty Wizard of a Forgotten Past
Joined: 09 Apr 2013 Posts: 162
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re: Cannith Crafted Starter Gear
by Belarkan906 on Thu May 29, 2014 4:14
Every character should possess some basic gear to improve its efficiency and survivability. We have the crafters and the ressources, you only have to ask!
- A common base for all characters includes Fortification, False Life, Featherfalling, Striding and Constituion- You will also want to boost your main Ability stats.- Trappers need a set of Rings or Goggles to boost Spot, Search and Disable Device.- At low level, the Damage Reduction from an Invulnerability Armor is very effective!- For melee characters, an Acid Weapon of Bleeding will work well against most ennemies you'll encounter. Consider adding an Ooze-beater and an Undead-beater to your arsenal.- For caster characters, it's worth mentioning that Randomly Generated Weapons, that you'll loot or find on AH, are much more powerful than Cannith Crafted ones of the same level.
Here's a small selection of what our Guild Crafters can make for you, free of charge. Don't hesitate to ask!
Effect
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Pre/Suffix
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Level
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Slots
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Strength +1, +2, +3, +4, +5, +6
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Prefix
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1, 3, 5, 7, 9, 11
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Ring, Bracers, Gloves, Belt
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Dexterity +1, +2, +3, +4, +5, +6
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Prefix
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1, 3, 5, 7, 9, 11
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Ring, Gloves, Boots
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Constitution +1, +2, +3, +4, +5, +6
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Prefix
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1, 3, 5, 7, 9, 11
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Ring, Necklace, Belt
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Intelligence +1, +2, +3, +4, +5, +6
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Prefix
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1, 3, 5, 7, 9, 11
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Ring, Hat, Goggles
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Wisdom +1, +2, +3, +4, +5, +6
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Prefix
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1, 3, 5, 7, 9, 11
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Ring, Hat, Necklace
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Charisma +1, +2, +3, +4, +5, +6
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Prefix
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1, 3, 5, 7, 9, 11
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Ring, Hat, Cloak
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Featherfalling
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Prefix
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1
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Ring, Cloak, Boots
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Striding +5%, +10%, +15%, +20%
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Prefix
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1, 3, 5, 7
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Ring, Boots
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Fortification 25%, 75%
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Suffix
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1, 5
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Ring, Belt, Armor, Shield
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False Life +5, +10, +20
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Suffix
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1, 5, 7
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Ring, Belt, Armor, Shield
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Skill +3, +5, +7, +10, +11, +13
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Suffix
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1, 3, 5, 7, 9, 11
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Ring, Goggles, Hat, Cloak, Bracers, Necklace, Gloves, Belt, Boots
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Spell Power 30, 36, 42, 48, 54, 60
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Prefix
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1, 3, 5, 7, 9, 11
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Ring, Weapon, Shield
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Spell Penetration I, II
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Prefix
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1, 5
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Ring, Weapon, Shield
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Spell Focus I, II
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Prefix
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3, 7
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Ring, Bracers, Weapon
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Spell points 25, 50, 75, 100, 125
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Suffix
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1, 3, 5, 7, 9
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Ring, Hat
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Enhancement +1, +2, +3, +4, +5
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-
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1, 3, 5, 7, 9
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Weapon, Armor (except Robe/Outfit), Shield
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Acid 1d6
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Prefix
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1
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Weapon
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Holy 2d6 (against evil targets)
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Prefix
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3
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Weapon
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Ghost Touch
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Prefix
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1
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Weapon
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Invulnerability
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Suffix
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5
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Armor, Shield
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Stability, Greater Stability,
Superior Stability
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Suffix
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1, 7, 11
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Armor, Shield
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Bleed 1d8
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Suffix
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1
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Weapon, Shield
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Everbright
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Suffix
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3
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Weapon
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Deception
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Suffix
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1
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Weapon
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Undead Bane 1d6, 2d6
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Suffix
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1, 3
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Weapon
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- UMD and Spellcraft shards are not craftable.
- Invulnerability gives Damage Reduction 5/magic
- Stability gives +2 (+4,+6) Deflection bonus to AC and +2 (+4,+6) Resistance bonus to Saves for True Neutral Characters.
- Everbright weapons do not take damage from Oozes and Rust monsters
- Deception weapons give a chance to render target vulnerable to Sneak Attacks
Calcultating Total Mininum Level for Accessories: |
1 shard |
Refer directly to table |
Ex: Constitution +2 Necklace, Lvl 3 |
2 shards |
Refer to table, add 1 |
Ex: Featherfalling Ring of Fortification 25%, Lvl 3 |
|
Calcultating Total Mininum Level for Armors and Weapons: |
1 shard |
Refer to table, subtract 1 |
Ex: Outfit of Invulnerability, Lvl 4 |
2 shards |
Refer directly to table |
Ex: Holy Mace of Undead Bane, Lvl 6 |
3 shards |
Refer to table, add 1 |
Ex: +1 Acid Sword of Deception, Lvl 4 |
Last edited by Belarkan906 on Sun Jun 01, 2014 12:23; edited 2 times in total
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